You need to complete another quest to get what she wants for another person. Instead, head to the far right of the screen and explore. There, you'll see another coconut tree and two bushes - one large and tall, and the other short and small.
Forage them both to find yams and vines. Vines are essential to make rope AND to craft your new shelter, so I suggest checking back on this area frequently to grab some new materials. Continue right to find a cave. Sparkly, isn't it? You'll see a skeleton wearing a pirate's hat. Don't worry, it won't suddenly spring back to life and scare the crap out of you. Take it's pirate hat and if you want, feel free to converse with the guy.
You'll gain social points for that, quite bizzarely. Pick up the mushrooms and continue right. Past the cave with the skeleton, you'll find coconuts once again, and two withered plants, a pineapple plant and a rice plant respectively.
Feel free to water them. You'll get tasty pineapple and be able to harvest rice once watered. Trek next and get ready to continue to the next area On the bright side, you get the bridge and the rope template, which is also needed to make a grappling hook.
You're done with this area for now. If you like and want to get on the game really quickly, you can grab two pieces of driftwood and make some rope with three vines. Head back to the broken bridge and tap "repair bridge".
It'll bring up another menu. Once you've done that you can now go across the bridge, and that'll lead you to the second island on the right of the screen. However, that area will be covered later on in the other section when suddenly, this island becomes essential for a quest.
Weeder b Completed her banana quest c Obtained the water carrier d Found the pool which restores the highest hygiene e Found the cliff and obtained the grappling hook template f Found the broken bridge in the area right of the sparkly cave g Gotten the rope and the bridge template; the rope template is a question mark template, while the bridge can be reconstructed when you go back to the broken bridge; there should be an option "Repair Bridge".
Go to Dr. Feelgood and tap on the vine overgrowth and remove it with your hatchet. A new area should open up. Tap the arrow and head to the new area. By now, you should have enough material to craft youself a far superior shelter. Once you have the time, go back to your shelter and tap it, and select "Craft Shelter". It requires two dried overgrowths, vines and two driftwood. Once you have all you need, you'll have the log shelter.
Now this one fully restores your energy and comfort meter, and that's a good thing. First thing you'll see is another rocky outcrop. There's a withered avacado plant and a bird's nest.
Water the avacado if you like and then collect an egg from the bird's nest. Feel sorry for the mother bird, but for some odd reason, the egg keeps respawning, around one egg per day. Continue to the northern arrow and see a guy hopping up and down in front of a very pretty cherry blossom.
Once you the player have stopped laughing, go to the guy and offer help. He'll want the peaches but he can't reach them. Now what has past experience taught us? We don't get fruit by hopping up and down like rabbits sorry to all rabbit fans here , we SHAKE them. So do a demo to the chef and shake the peach tree. Give him a peach and he'll be ever so happy. Offer help again and this time he'll complain about the food being too bland. He wants some chilli peppers.
So trek back to Ms Weeder using your survival guide, and you'll see a mysterious plant right next to her. That's the chilli plant. At this juncture, the "Offer Help" option should be available once again. Now, I wonder how the plant got there?
The red chilli plant grows up on its, own. After it's fully grown, forage it when you see red chillies on them. Feel free to water the raspberry plant too for some raspberries. Take the chillies back to Chef Butcher and he'll rejoice and eat them.
Yes, a fire pit. This one needs stones, a shovel and small sticks. The stones can be obtained by a digging or b picking up from the shore line. Now comes the tricky part.
Head back to the chef once you have all the items and tap on his fireplace. You'll get "craft fire" and then you'll upgrade his fireplace. Once you've done that, light a fire and automatically he ends up next to you. Offer help again and he starts to whinge about wanting to cook something on his new grill, the recipe including lime and sardines.
You'll also obtain a chisel. Head to the next screen and you'll see a fallen trunk. This is the basis of a canoe. Remember the hammer handle from Dr.
Well, trade in some pufferfish, a green bug, a jade bug and a fuschia bug and you'll get it. The jade and fuschia bug, like the blue bug, can only be obtained once you squish all the present bugs in the rock.
The pufferfish can be found in the bay you were washed up in the noon time, as in, when the sun is fully up. You can't miss it. It's got teeth snapping at the top of its head and is brown in colour.
The sardines are the smaller fishies, and they are tricky to spear, but in the end, you'll manage it. Your lime, however, comes a lot later as you need to grab some mangoes for Ms.
Weeder before you can actually trade with her - read as: "Finish all her quests". Once you have the hammer and the chisel, go to the trunk and make the canoe. It drains a lot of your energy, so sleep between rounds, or you'll faint and chimps will carry you back and nick some of your stuff. Once you've finished you need to make it three times , sleep and go back to Ms. Time to get on with another task.
Weeder it's getting a bit tedious, isn't it? Oh, god. Head back to your now finished craft if you haven't, refer to the above and tap on it to travel to a new area on in our Castaway world. But before that, you can actually go and fill up your water carrier in preparation for your next major adventure Weeder on the mangoes. Uh, yeah. That's about it. Once you arrive, you can water the poor withered peach plant for some tasty and filling peaches.
Once you're done with that, tap the arrow on the north and head upwards to the next area. Now where in geography did that manage to happen? But then, this is the Sims world we're talking about. Now, can you see the mango tree? Not really. It took me a few tries to get to it. But that aside, tap around the area where you should be standing.
At the veeery left of the screen, you should see a tree. Tap on it, and it brings up "Shake tree". Now that is a mango tree. Grab some of the fruit. You're not done yet. Take a look at the "Clothes" section of your survival guide. Tap on tops and check out your outfit. No wonder your Sim's sometimes bothered. Okay, and maybe you're bored of the colour of your top. Swim in the lake, and dive around for fun if you like. Here, you'll get some pretty awesome items, like yellow slugs and broken bottles, which you'll need for the telescope.
Continue north and tap on the north arrow yet again. You'll come out in an area with a completely wrecked and broken crashed plane. Seriously, that is scary. Wonder which unlucky soul ended up on this island? Pick up the metal pole that is shining on the floor in the dazzlingly blinding sunlight, and you'll get the template for the crowbar.
I suggest crafting the crow bar for later uses. Alright, now do you see the trunk with water filled in it? Tap on it, and take your time is scrubbing your Sim's clothes clean - or alternatively, dye them a different colour. Anyway, it's your choice. Go back to Ms. Weeder and hand her the mangoes, and finally you finish her quests, and get to trade with her. Weeder h Given the mangoes to Ms.
Weeder has a host of seeds waiting for you, the lime seed and the brazil nut seed being the most important. For the time being, I suggest you pick up the lime seed to finish the chef's quest hopefully you'd have speared a sardine or two - aka the recipe of the fire pit. Plant the lime seed and water it regularly, as you do with most plants. While we wait, we can probably go back to the third island, and help the fourth and last castaway we'll find on this island.
Go back to the third island via canoe - or just teleport there via your map. Your choice. Go to the plus-shaped lake and toggle your screen to the very right. Do you see another arrow? Tap on it, and head into the new area, where we'll meet the most unfortunate castaway of them all.
An enviable looking tent made out of cloth, pretty blue flowers and dandelions floating about it the air. There's even a bush but No castaway? Appearances are, as we all know, deceiving at times. Tap on the bush. It brings up "Examine" and "Greet". Okay, greet the bush. Yes, sounds mental, but trust me, it works. Eventually, you'll come face to face with a redhead. Welcome Suzy McDress into the castaway scene. Apparently, her clothes got stolen by chimps and she's got no clothes to wear.
Now look closely, and realize she's wearing a blue t-shirt. Or maybe it's the new "blur" in the Castaway world. But never mind that much. Chat to her a bit, and she'll want two coconuts and some vines to make a top for herself to wear. We've seen enough coconuts for the time being, and hopefully you've kept at least two with you at all times, not to mention the single vine. Once you've got them, deliver them to Suzie McDress. She'll be thrilled.
Offer your help to her, and this time she wants a grass skirt. That'll require palm fronds and tall grass. You've seen enough palm fronds around the area, but what about the tall grass? Time to finish the chef's recipe. Has your lime tree grown tall enough? If you haven't even planted them, do pick up the seeds and water and plant them.
Also, remember to alsways keep up the relationship with is mainly Chef Butcher and Ms. Weeder, as they drop pretty easily if you neglect them for too long. After around four to five days of constant care for your plant, you'll find a green fruit hanging around the branches of the tree.
Shake that and head to the chef. Deliver your goods and he'll be completely thrilled and hand over a knife.
Ooh, shiny. Rest up, and we'll go material gathering after that. Once you head across the bridge, you'll be greeted with a massive whacking stone door with a pirate's skull on it. Looks something like the danger sign.
Head up the north arrow and you'll find a place with fallen statue heads and pillars. Shift your entire screen to the left and you'll see a very dark doorway. Tap on it and it brings up "Explore Temple". This place is very useful if you want to complete your collection, as this place is a host to many different things, such as topaz, rubies, crystals, silver skulls, gold coins, jade elephants Unfortunately, you cannot actually wander about inside, and it's all up to your Sim to find the item.
Ah, well. Exit back to the area with a pirate door, and this time tap on the arrow on the right side of the screen.
This brings you to a very jungle-like growth with a bug rock, a stone and Tap on it and select "chop down", now that you have the knife. The new rock not the bug rock is the rock for crafting new clothes. Bear that in mind if you want some more exotic, island-like new threads. If you like, you can also tap to the other arrow further right of the screen to reach a rocky outcrop similar to the one to the left of Dr.
Feelgood's area. There's not much unless you want to find some stuff in the temple. You can dig around as well to grab a piece of flint and another stone throughout the island, and you'll get another template for an axehead. Hm, now that's handy I have rectified that error, and would like to thank them for pointing it out on the boards.
Finally she has something to wear at the bottom and she'll come out of the bush. Offer your help to her yet again, and she'll want a different type of material which looks like cloth. Oh, gee. Never mind that much. The cloth can be obtained from Dr. Feelgood, in return of a striped bass. The striped bass is speared in freshwater areas around the island. It's usually caught in dusk, if my memory serves me correctly, and isn't too much of a challenge to spear.
Just wait for the fish to stop, then stab down and hope it doesn't move at all. Then trade with Dr. Feelgood for the material and bring it back to Suzy. This time, she'll head back into the bushes and come out with a rather unappealing gray top. Well, we need to change that. Give her your help and she'll want red bugs. Again, the bugs you need are obtained by getting the perfect score.
By now, you should have mastered the art of bug squishing and this should be a piece of cake. Bring her the bugs and she'll dye her top red. At this, finally the game brings up that you can dye stuff on the island. Kinda late, isn't it, when you've already found out AND probably dyed your clothes different colours. Between all these quests, go back to all your previous areas and rest, wash, use the toilet, forage keep, up relationships and stuff in between if you feel like it.
Once you're ready, go back Suzy and offer your help to her. She'll want a flagpole, and give you an axe handle. Did you craft an axehead yet? If you did, then head to the crafting rock and make an axe.
Chop two or three coconut trees they're replaceable, don't worry, and you won't starve. You'll get palm fronds as an extra bonus and a vine. Craft the flagpole at the crafting station and deliver it to Suzy. Offer your help to her again and she'll want fuschia bugs to dye the flag. Simple enough. So grab the bugs and hand them over.
She'll dye the flag pink. Now look at the flag. The flag's actually a pirate's flag. Offer your help to Suzy McDress and she'll have something about doing a duet with a musical instrument. And the instrument she's referring to is No, not the Ocarina of Time from Zelda. Just a plain old Castaway style Ocarina. Make it out of a hollowed piece of wood, nails and a stone. Once you've made it, go back to her and play a musical duet. It's simple. Whatever she plays, it comes up on the screen as a button.
Remember the button, hold it down and blow, note by note, and you'll have finished the quests for Suzy McDress.
She'll give you a metal pole. Now that's for the Chef. Rest up, and get ready to finish the Chef's tasks. Before you head to this quest, I suggest you trade some bamboo seeds, sugar cane, brazil nuts and eggplant seeds.
Water and plant them in earth mounds. They'll come in handy later on. Go to the Chef and he's really happy with his fire pit.
However, he's got only a bit of a complaint: he wants to improve his cooking fire a second time. And guess what we need? A metal pole, a length of bamboo and an axe. You should have gotten this from Suzy McDress. Just head off to him and if you have all the items, just craft the fire automatically. And when you're done with that, talk to him. He'll be thrilled, and you'll open up the option to be able to trade recipes with him.
Now go to Dr. Feelgood and tap on her. Ask for help? And I thought we were done with her. Head over to her and offer help yet again. And what does she want? Green curry! Well, that's a bit of a hard thing, but we'll manage it. Now remember when I asked you to plant sugar cane, brazil nuts and eggplants?
Well, you need to visit your brazil nut tree for two days to get the two brazil nuts for the green curry recipe and trade it with Chef Butcher. It's the pot of overflowing green liquid. The recipe requires sugar cane, eggplant, chilli and a knife. You shouldn't really have much difficulty if you've planted the items that I suggested above.
But if you haven't, you'd better do so now. Anyway, once you've harvested the sugar cane and foraged the chilli and eggplant, cook it at your fire pit and then give it to Dr. Now that takes care of everything. Feelgood will give you the last piece of the map that hopefully you've been collecting all over the island at various stages.
They're the little pieces of paper all over the island. There's one piece of map that I need to point out though, as these map pieces usually look out of place in their area, with their pale brown, parchment colour.
The one that most people don't actually find is the one in front of the skull doors. Now that the map's completed, I wonder what comes next? After all, we have seen pirate traces all around this island.
So where does the map lead, eh? Look at it hard. Really hard. I'll leave it to you to find out where the "X" is supposed to be. You just want me to tell you? Ah, well, alright then. I was just hoping to let you enjoy the hunt. It took me a total of a few hours of poring over the map and back to find it, but in the end, I managed.
Remember the area next to the clothing station? Well, if you visit the place, toggle the screen just a bit upwards with your D-Pad. And you'll notice something new. Another arrow? Alright then. Tap the arrow, and it'll save "Dive into the Sea". Okay, this is creepy. Anybody does jetty jumping? Well, here it's more or less the same. You'll be faced with a cutscene of your sim falling down a rocky cliff, and down and down and down and down and down and down and down and down and down and down they go This one is an underground cavern with a ship in it.
And no, it's intact. Tap on the treasure chest and select "Search". You'll come up with a template. Tap on the middle arrow which reads "Enter the Ship". That's it of the Castaway game. You've managed to finish the game completely. However, most likely you haven't really completed the entire collection yet.
So you can stay and collect stuff, or alternatively, get off the island. I suggest you stay and collect the stuff. The sense of achievement you get is awesome. Characters There are a total of four castaways on this island, excluding yourself. All of them have different likes and dislikes, and also different items to trade and quests to complete. This section basically gives a rundown on what quest is what, who likes what and what person can trade what for what.
These people are: i Dr. Feelgood ii Ms. Weeder iii Chef Butcher iv Suzy McDress Note: I have managed to piece together a few background stories for our characters here, but I don't know all their ornaments and likes and dislikes. If you have any idea, feel free to e-mail me. My e-mail's in the contact section. If I missed any of you please write in so I can put your name down as well. Alright, except for the curry quest anyway.
She has a stock of cures, materials leather, driftwood, palm fronds. The Background Story: Dr. Feelgood was in a hot air balloon and was heading to the moon when a lightning struck her down and she fell onto the island. Likes: Not much. She is always happy - just don't neglect her too much. She's a gardner and what I think can be qualified as a biologist. Her quests are a bit daunting, and require days and days of waiting, not to mention actually paddling in a canoe.
She stocks different types of seeds waiting for you to trade and grow and use in recipes. Background Story: She was living on a farm whena tornado picked her up and carried her to the island while she was farming. As his name implies, he's a pretty good cook, but at the same time, a bit dimwitted, no offence here. I mean, remember in the peach tree quest?
He's hopping up and down constantly but doesn't really consider shaking the tree. He gives you two different items though, both which are important in the story line. He stocks all sorts of recipes, some which are also essential in the story line. She's a young student who's talented at sewing, and is probably one of the hardest ones in the game.
Once you finish her quests, you can trade with her for various different clothing. So she'd rather stay than go on the ship on in her birthday suit. Collection This area of mine isn't really finished yet, so check back for updates. The entire collection is divided up into different sections, like template, food, recipes, upgrade, objects, gadgets and stuff. I'll be slowly completing this section as I trawl around for information and gather some of my own.
So yeah. Also, note the difference between some sections which don't have an explanation. Those are the ones which I most likely haven't put up or haven't found yet, so bear with me please. If you don't find it, most likely I haven't found it, and if you have something that I don't have, you can e-mail it in.
Note that a few sections are actually missing from the collection list. I will be adding them on eventually as I work my way through the game. Fruits i Dates Obtained by growing the seeds which are washed ashore ii Brazil Nut Obtained by growing brazil nut seed from Ms. Weeder iii Pokeberry Obtained by growing Pokeberry seed from Ms. Weeder iv Banana Obtained by shaking banana tree near Ms. Weeder's home OR grown from Banana seed. Feelgood after watering the avacado plant vi Sparkleberry Forage in bushes along the shore - the food prep area and the area at the very east of the coast vii Blackberry Obtained by growing Blackberry seed from Ms.
Weeder x Tomato Forage in first rocky outcrop - the area before Dr. Feelgood OR grown from tomato plant seed from Ms. Weeder or digging around. Plant and water them. Weeder's area. Also, you could water the bushes in the area north of the food preparation rock. Alternatively, trade with Ms. Weeder for the seeds and water and grow them. Vegetables i Potato The seeds are obtained by trading a packet of date seeds.
After that, plant and water them until they're ready to be harvested. You then water and plant them. Alternatively, trade with Dr. That's how I got mine anyway. Sanity is the player's character's mood.
Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Flashing red icons displayed above the player character's head display a need that should be resolved immediately or else their sanity meter will drain. When the Sanity meter runs out, the player may be thrown in jail and lose simoleons for bail. If the player has insufficient funds to bail themselves out, Mamma Hogg will bail them out. Otherwise, they will pass out and are returned to the Manager's Suite by the Grim Cowboy.
Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in sanity.
Being shot by robots , attacked by criminals such as Crime Spree Bob 's gang or Jimmy the Neck 's goons , or being abducted by aliens also drains sanity. Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered. Sanity meters can vary in color depending on levels.
Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level for example, Sims with the fortune aspiration will increase their level by calming down angry sims.
Levels can be checked on the Stat Panel in the Manager Suite under the "aspirations" tab. The hotel begins with only the main lobby, second floor lobby with the small room by the elevator , the basement where the furnace room and freezer are located , the manager's suite, the penthouse and sundeck. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. As well as completing the in-game goals, it is the players' job to maintain the hotel.
The player can purchase rooms by talking to the Clerk in the City Hall for Simoleons, and Tristan Legend will build it over the next 8 hours. In the town, there are a handful of locations that the player can visit. Other than their hotel, they can visit the shop, where Johnny Smith resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the Saloon Chick.
Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there. There is also a field filled with three cows that the player can either tip, milk, or give gifts to. Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.
Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task. Note that a bug exists to take a skill point as many times as you want : before taking it, shoot it with the Super Drencher the lock needs to be activated , take it, now go out of the room and enter again.
The Skill point will be there again, this can be repeated for an unlimited amount of times. Players can earn Simoleons by getting guests to check in the hotel.
The more expensive the furniture is in the guest rooms, the more the guests will pay for their stay. Alternate ways of getting Simoleons include; finding license plates and selling them to the sheriff in the jail, selling fuel rods to the clerk in the city hall, selling gourds to the lady in the Saloon , and selling UFO parts to the general store clerk, Johnny Smith.
Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds.
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, winning the lottery cards found in the shop, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the shop clerk.
Mummified aliens can also be dissected in a minigame inside of the Government Lab. Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, gold and chocolate bars can be sold in this room for a larger amount than in the shop. These attacks are mostly random; however, time travelling backwards will cause an alien invasion in every available spawn point.
These can be fought off by your Sim as the Ratticator. To unlock this, the player must have access to the Rat Cave. The Rat Cave is set up like a metal cage, similar to a hamster cage, with tubes leading to different sections.
There is an area for the player's character to sleep, as well as a bathroom. Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the ratarang and using sim-fu on them which can be used by pressing the icon in the corner of the touch screen.
The Ratticator is needed to complete the game, so it's a good idea to get used to the attacks. Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee; however, robots will still attack the player.
Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, although requests can still come through.
Checking the tasks and avoid staying in the suit for too long is the best idea to not miss requests from NPCs.
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